Player Damage & Death
To handle the damage the player character would receive, I made a "Take Damage" function in the Motion Controller Pawn, that could be...
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Where the Passion Begins
Game Designer / Programmer
Game Designer / Programmer
UX / UI Designer
Level Designer
Asset Developer
Player Damage & Death
UI/ UX Pitch to Incendiary Blue
Concept Art and Low Fidelity Wireframes
Mana System (Josh D.)
The Golem Boss
Final Push
Production & Team Management
Mountain Pass Level Design
Enemy Design & AI
Lighting & Post-Processing (Josh D.)
Portals/ Level Streaming (Josh D.)
Training Area Level Design (Josh D.)
Main Menu Rework (Josh D.)
Level Design Rework Planning (Josh D.)
Shield System (Josh D.)
Crystal System (Josh D.)
Team Management (Josh D.)
Magical System (Josh D.)
'Force Grab' & Inventory
Magic Menu & Shield
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