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Writer's pictureJohn H

J.H. - The Village (P.t. 2)

After the Tower was fully completed, I went back to start the refining of the village and creating a more thought out pathway for the player, I started by creating some blocked out obstacles that would be used to block the player from accessing certain areas and funnel them down a more linear pathway. We experimented with this by adding some lighting to represent fire to see if we liked this type of obstacle, using regular point lights turned red we could see where we would want these to be placed around, giving thought into where we would like the player to move.


The beginning placements were not optimal for the level, cutting off such a large section and it being quite annoying for the players who have play tested the game to have to walk in only one straight line to their goal, I had to think of a way to make sure the player could spend a longer time within the level while also having a more engaging and fun path for them to take, this is where we started to develop more ideas and one that came to mind was an idea discussed near the beginning stages of the game, a large tree in the middle of the map. We had this idea for the Tree during the concept of this new village and never did get around to putting it in, having thought of it as a low priority object to make I blocked out a basic tall tree and had a sequencer play that when the player exited their starting house for the first time that the tree would fall, turning the straight pathway that was dull and boring into the player having to navigate around the tree and creating a more engaging world.


The village was well underway now and nearing its finishing moments, Fire particles were added to the level in place of the red lights and Builds and objects originally blocked out like Boxes, Houses and Trees had be created for the world, which did give it more of a finished feel. As we near the end of the project allowed for the use of some out of house assets to be used within the level, we decided that some low poly materials should be used within the village to show it was once lively, Water lily, Flowers and plants had been used to give some detail to the world which made it feel a lot more nice to play in while not hitting performance due to the nature of how low resolution and poly most of it was.


Enemies had been completed and had been added into the level, small enemies had been the majority of the village enemies due to their weak nature, with one boss near the end, a stronger Orc enemy which will be seen more in later levels. The maps had been completed and only optimizations were left with things like lighting, Object placement and small tweaks to geometry.


The Entrance to the Tower was a overhaled from what it use to be, while it did keep the old rock formation, it did receive a more mystical look, using some Pillars and some Effects to represent Wisp like creatures.

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