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UI/ UX Pitch to Incendiary Blue
We were presented with the fantastic opportunity to present our UX/UI concepts to Incendiary Blue, where our UX/UI designer Luke got to...


Mana System (Josh D.)
We wanted to stop the player from always having access to the crystal, and the original idea was a cooldown system. Still, after many...


Final Push
After the team took a well-deserved break over Christmas, it was time to start back on the project, and Holly had drawn up a diagram...


Lighting & Post-Processing (Josh D.)
With it coming to the end of development, it was key that the lighting was correct on all levels. This would be done by using; Point...


Training Area Level Design (Josh D.)
One of the new levels added due to the level design rework was the training area (read about in 'Level Design Rework' blog). This was...


Main Menu Rework (Josh D.)
Halfway through the development, Luke Shingleton had picked up multiple roles early on and did a quick block out of an idea of how the...


Level Design Rework Planning (Josh D.)
In week ten, we started to have real doubts as a team about the playthrough of our game as it drew near to the deadline. Our level...


Shield System (Josh D.)
If you have seen my 'Crystal System' blog post, you would have seen a magical crystal inventory. However, after getting feedback from our...


Crystal System (Josh D.)
If you have read my previous blog called 'Magical System', you will have noticed how we have used a crystal menu to allow the player to...


Team Management (Josh D.)
Team Communication With our team only being on campus two days a week we need a way to stay up-to-date and be able to communicate with...


Magical System (Josh D.)
One of our game pillars was a diverse combat system (read about in the planning blog). Instead of just having a melee system, we also...


VR Smooth Locomotion System (Josh D.)
In last week's blog, we discussed the research I did behind the character movement. One of the people who provided their input on smooth...


Planning (Josh D.)
The first week is all about planning and coming up with ideas, and that's what our team did. We used Miro to brainstorm various ideas,...
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