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Documents

Below provides links to documents, blogs and presentations that have been developed throughout projects. This documentation and blogs will help display innovative ideas I bring to life through planning.

Operation Pegasus Game Design Document displays the design pillars and core loops the game was built upon while laying out innovative mechanics that could be introduced into the game.

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Displaying Level Design Documentation for pre-production plans before implementing a design. This highlights research, flow diagrams, beat charts and design maps.

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Displays a detailed concept of my development behind Questborne through weekly blogs.

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