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Reflective Blog
London's Darkest Hour In this project, I have used the 'Advanced Locomotion System' to re-create an environment that highly represents...
London's Darkest Hour - Level Design Pre-Production
Introduction In this project, I set out to create a third-person action & adventure game set in East London around the 1990s - 2000s. The...
Critical Analysis - The Division 2
Throughout this blog, I will be analysing the level design of 'Securing The Lincoln Memorial' & 'Roosevelt Island Stronghold' inside The...
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JOSH DAVIDSON - GAME DESIGN
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