Environment Models
For the game we had decided that we wanted to get for a low poly stylized art style for the game so that it wouldn’t take as long to make each model having only one asset developer. After deciding on the art style, I looked at how this style would be done and how we can achieve the style that we wanted. I decided by looking at how to make some low poly trees and how they would be made.
Tree
I started the tree by using a cylinder and started extruding, moving the extruded vertexes out, extrude a second time and merge to centre at the top, then I copy and pasted the bottom part of the tree three more times to get the basic shape of the tree.
Then I wanted to get the the hard edge and low poly look for the tree so I used the retopologies tool on the mesh to increase its poly count by an extra ten thousand and the started to sculpt into the shape to stop it from having a flat look.
I would use the different sculpt tools such as the the lift tool and smooth tool mainly to get the shape by indenting the surface, pulling it out and smoothing the model. This will make it so that once I triangulate and reduce it will give it a low poly look and I will repeat this two more times just to get some difference in the trees.
Rock
I created some rocks for the level that can be placed as the mountains in backgrounds, used for caves or just to help build the scene out a bit more. I was trying to keep the same style as the trees going with a low poly look to them, so I started them in Maya with a smooth cube and did the same process and what I did for the trees. I wanted to make a more heavily damaged rock and a rock that had more a smooth surface but was still ruff so that it didn’t look too organic.
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